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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCameraPose
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
double GetEffectiveFieldOfView
(
bool bIncludeOverscan |
Computes the horizontal field of view of the camera. | Core/CameraPose.h | |
static double GetEffectiveFieldOfView
(
float FocalLength, |
Computes the horizontal field of view of a camera. | Core/CameraPose.h |
GetEffectiveFieldOfView(bool)
Description
Computes the horizontal field of view of the camera. The effective field of view can be driven by the FieldOfView property, or the FocalLength property in combination with the sensor size.
| Name | GetEffectiveFieldOfView |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraPose.h |
| Include Path | #include "Core/CameraPose.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraPose.cpp |
double GetEffectiveFieldOfView
(
bool bIncludeOverscan
) const
GetEffectiveFieldOfView(float, float, float, float, float, float)
Description
Computes the horizontal field of view of a camera.
| Name | GetEffectiveFieldOfView |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraPose.h |
| Include Path | #include "Core/CameraPose.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraPose.cpp |
static double GetEffectiveFieldOfView
(
float FocalLength,
float FieldOfView,
float SensorWidth,
float SensorHeight,
float SqueezeFactor,
float Overscan
)