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API > API/Plugins > API/Plugins/GameplayCameras
Value clamping parameters.
| Name | FCameraParameterClamping |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Input/CameraRigInputSlotTypes.h |
| Include Path | #include "Nodes/Input/CameraRigInputSlotTypes.h" |
Syntax
USTRUCT ()
struct FCameraParameterClamping
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bClampMax | bool | Nodes/Input/CameraRigInputSlotTypes.h |
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| bClampMin | bool | Nodes/Input/CameraRigInputSlotTypes.h |
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| MaxValue | double | Nodes/Input/CameraRigInputSlotTypes.h |
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| MinValue | double | Nodes/Input/CameraRigInputSlotTypes.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
double ClampValue
(
double Value |
Clamps the given value. | Nodes/Input/CameraRigInputSlotTypes.h | |
void GetEffectiveClamping
(
double& OutMinValue, |
Gets the effective min/max values for this struct. | Nodes/Input/CameraRigInputSlotTypes.h |