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API > API/Plugins > API/Plugins/GameplayCameras
Simple type ID for camera operations.
| Name | FCameraOperationTypeID |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraOperation.h |
| Include Path | #include "Core/CameraOperation.h" |
Syntax
struct FCameraOperationTypeID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Core/CameraOperation.h | |||
FCameraOperationTypeID
(
uint32 InValue |
Core/CameraOperation.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| INVALID | const uint32 | Core/CameraOperation.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | uint32 | Core/CameraOperation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Returns whether this ID is valid. | Core/CameraOperation.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FCameraOperationTypeID RegisterNew() |
Generate a new operation type ID. | Core/CameraOperation.h |