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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCameraObjectInterfaceBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildInterface
(
UBaseCameraObject* InCameraObject, |
Build/CameraObjectInterfaceBuilder.h | ||
void BuildInterface
(
UBaseCameraObject* InCameraObject, |
Build/CameraObjectInterfaceBuilder.h |
BuildInterface(UBaseCameraObject , TArrayView< UCameraNode >)
| Name | BuildInterface |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Build/CameraObjectInterfaceBuilder.h |
| Include Path | #include "Build/CameraObjectInterfaceBuilder.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Build/CameraObjectInterfaceBuilder.cpp |
void BuildInterface
(
UBaseCameraObject * InCameraObject,
TArrayView < UCameraNode * > InCameraObjectNodes
)
BuildInterface(UBaseCameraObject *, const FCameraNodeHierarchy &, bool)
| Name | BuildInterface |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Build/CameraObjectInterfaceBuilder.h |
| Include Path | #include "Build/CameraObjectInterfaceBuilder.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Build/CameraObjectInterfaceBuilder.cpp |
void BuildInterface
(
UBaseCameraObject * InCameraObject,
const FCameraNodeHierarchy & InHierarchy,
bool bCollectStrayNodes
)