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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCameraNodeHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool FindMissingConnectableObjects
(
TArrayView< UObject*const > ConnectableObjects, |
Core/CameraNodeHierarchy.h | ||
bool FindMissingConnectableObjects
(
const TSet< UObject* > ConnectableObjectsSet, |
Core/CameraNodeHierarchy.h |
FindMissingConnectableObjects(TArrayView< UObject const >, TSet< UObject > &)
| Name | FindMissingConnectableObjects |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraNodeHierarchy.h |
| Include Path | #include "Core/CameraNodeHierarchy.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraNodeHierarchy.cpp |
bool FindMissingConnectableObjects
(
TArrayView < UObject *const > ConnectableObjects,
TSet< UObject * > & OutMissingObjects
)
FindMissingConnectableObjects(const TSet< UObject >, TSet< UObject > &)
| Name | FindMissingConnectableObjects |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraNodeHierarchy.h |
| Include Path | #include "Core/CameraNodeHierarchy.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraNodeHierarchy.cpp |
bool FindMissingConnectableObjects
(
const TSet< UObject * > ConnectableObjectsSet,
TSet< UObject * > & OutMissingObjects
)