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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCameraNodeHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Build
(
UBaseCameraObject* InCameraObject |
Build a hierarchy starting from the given camera object's root node. | Core/CameraNodeHierarchy.h | |
void Build
(
UCameraNode* InRootCameraNode |
Build a hierarchy starting from the given root node. | Core/CameraNodeHierarchy.h |
Build(UBaseCameraObject *)
Description
Build a hierarchy starting from the given camera object's root node.
| Name | Build |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraNodeHierarchy.h |
| Include Path | #include "Core/CameraNodeHierarchy.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraNodeHierarchy.cpp |
void Build
(
UBaseCameraObject * InCameraObject
)
Build(UCameraNode *)
Description
Build a hierarchy starting from the given root node.
| Name | Build |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraNodeHierarchy.h |
| Include Path | #include "Core/CameraNodeHierarchy.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraNodeHierarchy.cpp |
void Build
(
UCameraNode * InRootCameraNode
)