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Structure for building an entire tree of node evaluators.
| Name | FCameraNodeEvaluatorTreeBuildParams |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraNodeEvaluatorStorage.h |
| Include Path | #include "Core/CameraNodeEvaluatorStorage.h" |
Syntax
struct FCameraNodeEvaluatorTreeBuildParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllocationInfo | const FCameraNodeEvaluatorAllocationInfo * | An optional allocation information to optimize storage. | Core/CameraNodeEvaluatorStorage.h | |
| RootCameraNode | TObjectPtr< const UCameraNode > | The root node of the tree. | Core/CameraNodeEvaluatorStorage.h |