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Parameter structure for aiming a camera rig at a target.
| Name | FCameraIKAimParams |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraIKAim.h |
| Include Path | #include "Core/CameraIKAim.h" |
Syntax
struct FCameraIKAimParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngleTolerance | double | The angle between desired and actual target below which we consider aiming is complete. | Core/CameraIKAim.h | |
| bIsActiveCameraRig | bool | Whether this camera rig is the active one in its layer (e.g. top of the blend stack). | Core/CameraIKAim.h | |
| bIsFirstFrame | bool | Whether this is the first update of the camera rig. | Core/CameraIKAim.h | |
| DeltaTime | float | The time interval to use when updating the camera rig. | Core/CameraIKAim.h | |
| DistanceTolerance | double | The distance between desired target and line of sight below which we consider aiming is complete. | Core/CameraIKAim.h | |
| Evaluator | FCameraSystemEvaluator * | The camera system inside which the evaluation takes place. | Core/CameraIKAim.h | |
| MaxIterations | uint8 | The maximum number of iterations to run. | Core/CameraIKAim.h | |
| MinDistance | double | The distance below which aiming should not take place. | Core/CameraIKAim.h | |
| TargetLocation | FVector3d | The desired target that the camera rig should be aiming at. | Core/CameraIKAim.h |