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Simple struct for holding horizontal and vertical fields of view.
| Name | FCameraFieldsOfView |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Math/CameraPoseMath.h |
| Include Path | #include "Math/CameraPoseMath.h" |
Syntax
struct FCameraFieldsOfView
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HorizontalFieldOfView | double | Math/CameraPoseMath.h | ||
| VerticalFieldOfView | double | Math/CameraPoseMath.h |