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Parameter structure for activating a camera director evaluator. A camera director evaluator can be activated and deactivated multiple times. This means that OnActivated/OnDeactivated can be called multiple times in pairs, unlike OnInitialize which is only called once.
| Name | FCameraDirectorActivateParams |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraDirectorEvaluator.h |
| Include Path | #include "Core/CameraDirectorEvaluator.h" |
Syntax
struct FCameraDirectorActivateParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Evaluator | FCameraSystemEvaluator * | The camera system that will run the camera director. | Core/CameraDirectorEvaluator.h |