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Parameter structure for drawing a debug graph.
| Name | FCameraDebugGraphDrawParams |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/CameraDebugGraph.h |
| Include Path | #include "Debug/CameraDebugGraph.h" |
Syntax
struct FCameraDebugGraphDrawParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraDebugGraphDrawParams() |
Debug/CameraDebugGraph.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GraphBackgroundColor | FLinearColor | The color of the card's background. | Debug/CameraDebugGraph.h | |
| GraphLineColors | TArray< FLinearColor, TInlineAllocator< 4 > > | The colors for the lines of the graph. | Debug/CameraDebugGraph.h | |
| GraphName | FText | The name of the graph, displayed at the bottom of the card. | Debug/CameraDebugGraph.h | |
| GraphNameColor | FLinearColor | The color of the graph name text. | Debug/CameraDebugGraph.h | |
| GraphPosition | FVector2f | The position of the graph card on screen. | Debug/CameraDebugGraph.h | |
| GraphSize | FVector2f | The total size of the graph card on screen. | Debug/CameraDebugGraph.h | |
| HistoryTime | float | How far back in the past the graph goes. | Debug/CameraDebugGraph.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetupDefaultLineColors () |
Setup line colors using the active color scheme. | Debug/CameraDebugGraph.h | |
void SetupDefaultLineColors () |
Debug/CameraDebugGraph.h | ||
void SetupDefaultLineColors () |
Debug/CameraDebugGraph.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static float GetDefaultMaxHistoryTime() |
Gets the default maximum time shown on the graph. | Debug/CameraDebugGraph.h |