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API > API/Plugins > API/Plugins/GameplayCameras
Standard debug drawing colors for the camera system.
| Name | FCameraDebugColors |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/CameraDebugColors.h |
| Include Path | #include "Debug/CameraDebugColors.h" |
Syntax
class FCameraDebugColors
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ColorMap | TMap< FString, FColor > | Debug/CameraDebugColors.h | |
| ColorSchemes | TMap< FString, FCameraDebugColors > | Debug/CameraDebugColors.h | |
| CurrentColorScheme | FCameraDebugColors | Debug/CameraDebugColors.h | |
| CurrentColorSchemeName | FString | Debug/CameraDebugColors.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Background | FColor | Background. Should only be used for the background tile. | Debug/CameraDebugColors.h | |
| Default | FColor | Normal text. | Debug/CameraDebugColors.h | |
| Error | FColor | Error text. | Debug/CameraDebugColors.h | |
| Good | FColor | Positive text. | Debug/CameraDebugColors.h | |
| Hightlighted | FColor | Important or notable text. | Debug/CameraDebugColors.h | |
| Notice | FColor | Text with no specific importance, but that needs to be separate from the rest. | Debug/CameraDebugColors.h | |
| Notice2 | FColor | Debug/CameraDebugColors.h | ||
| Passive | FColor | Unimportant text. | Debug/CameraDebugColors.h | |
| Title | FColor | Debug category titles and section titles. | Debug/CameraDebugColors.h | |
| VeryPassive | FColor | Debug/CameraDebugColors.h | ||
| Warning | FColor | Warning text. | Debug/CameraDebugColors.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FCameraDebugColors & Get() |
Gets the current color scheme. | Debug/CameraDebugColors.h | |
| Gets all registered color scheme names. | Debug/CameraDebugColors.h | ||
| Gets a specific color by name on the current scheme. | Debug/CameraDebugColors.h | ||
static const FString & GetName() |
Gets the current color scheme name. | Debug/CameraDebugColors.h | |
static void RegisterBuiltinColorSchemes() |
Internal API. | Debug/CameraDebugColors.h | |
static void RegisterColorScheme
(
const FString& InColorSchemeName, |
Registers a new color scheme. | Debug/CameraDebugColors.h | |
| Sets the current color scheme. | Debug/CameraDebugColors.h | ||
static void Set
(
const FCameraDebugColors& InColorScheme |
Sets the current color scheme. | Debug/CameraDebugColors.h | |
static void UpdateColorMap
(
const FCameraDebugColors& Instance |
Debug/CameraDebugColors.h |