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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCameraDebugBlockBuilder
Description
Don't visit children node evaluators when building the hierarchy of debug blocks.
This implies that a node evaluator will visit its children "manually", otherwise these children node evaluators won't have any debugging information available.
| Name | SkipChildren |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/CameraDebugBlockBuilder.h |
| Include Path | #include "Debug/CameraDebugBlockBuilder.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Debug/CameraDebugBlockBuilder.cpp |
void SkipChildren()