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API > API/Plugins > API/Plugins/GameplayCameras
Targeting information for a camera rig.
| Name | FCameraActorTargetInfo |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Framing/CameraActorTargetInfo.h |
| Include Path | #include "Nodes/Framing/CameraActorTargetInfo.h" |
Syntax
USTRUCT (BlueprintType )
struct FCameraActorTargetInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TObjectPtr< AActor > | The actor to target. | Nodes/Framing/CameraActorTargetInfo.h |
|
| BoneName | FName | An optional bone to target on the actor. | Nodes/Framing/CameraActorTargetInfo.h |
|
| SocketName | FName | An optional socket to target on the actor. | Nodes/Framing/CameraActorTargetInfo.h |
|
| TargetShape | ECameraTargetShape | Specifies the shape of the target. | Nodes/Framing/CameraActorTargetInfo.h |
|
| TargetSize | float | Specifies the size of target. Only used if TargetShape is set to manual bounds. | Nodes/Framing/CameraActorTargetInfo.h |
|
| Weight | float | The weight of this target. Unused when only one target is used. | Nodes/Framing/CameraActorTargetInfo.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Nodes/Framing/CameraActorTargetInfo.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FCameraActorTargetInfo& Other |
Nodes/Framing/CameraActorTargetInfo.h |