Navigation
API > API/Plugins > API/Plugins/GameplayCameras
Parameter structure for freezing a camera rig inside a transient blend stack.
| Name | FBlendStackCameraFreezeParams |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/TransientBlendStackCameraNode.h |
| Include Path | #include "Core/TransientBlendStackCameraNode.h" |
Syntax
struct FBlendStackCameraFreezeParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraRig | TObjectPtr< const UCameraRigAsset > | The source camera rig asset that is running. | Core/TransientBlendStackCameraNode.h | |
| EntryID | FBlendStackEntryID | The ID of the blend stack entry to freeze. | Core/TransientBlendStackCameraNode.h | |
| EvaluationContext | TSharedPtr< const FCameraEvaluationContext > | The evaluation context within which a camera rig's node tree is running. | Core/TransientBlendStackCameraNode.h |