Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FBaseFramingCameraNodeEvaluator
Utility struct for the desired reframing to be done in the current tick.
| Name | FDesired |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Framing/BaseFramingCameraNode.h |
| Include Path | #include "Nodes/Framing/BaseFramingCameraNode.h" |
Syntax
struct FDesired
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasCorrection | bool | Whether we have any correction to do. | Nodes/Framing/BaseFramingCameraNode.h | |
| FramingCorrection | FVector2d | The screen-space correction we want this tick. | Nodes/Framing/BaseFramingCameraNode.h | |
| ScreenTarget | FVector2d | The desired screen-space position of the tracked target. | Nodes/Framing/BaseFramingCameraNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Serialize
(
FArchive& Ar |
Nodes/Framing/BaseFramingCameraNode.h |