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bool |
bIsEasingIn |
Whether easing in is ongoing |
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bool |
bIsEasingOut |
Whether easing out is ongoing |
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TObjectPtr< UCameraAnimationSequenceCameraStandIn > |
CameraStandIn |
Standin for the camera actor and components |
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float |
EaseInCurrentTime |
Current time into easing in |
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float |
EaseOutCurrentTime |
Current time into easing out |
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FCameraAnimationHandle |
Handle |
A reference handle for use with UCameraAnimationCameraModifier. |
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FCameraAnimationParams |
Params |
The parameters for playing the animation. |
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TObjectPtr< UCameraAnimationSequencePlayer > |
Player |
The player for playing the animation. |
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TObjectPtr< UCameraAnimationSequence > |
Sequence |
The sequence to use for the animation. |