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API > API/Plugins > API/Plugins/GameplayCameras
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/CameraAnimationCameraModifier.h |
| Include | #include "CameraAnimationCameraModifier.h" |
Syntax
USTRUCT&40;&41;
struct FActiveCameraAnimationInfo
Remarks
Information about an active camera animation inside UCameraAnimationCameraModifier.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsEasingIn | Whether easing in is ongoing | |
| bool | bIsEasingOut | Whether easing out is ongoing | |
| TObjectPtr< UCameraAnimationSequenceCameraStandIn > | CameraStandIn | Standin for the camera actor and components | |
| float | EaseInCurrentTime | Current time into easing in | |
| float | EaseOutCurrentTime | Current time into easing out | |
| FCameraAnimationHandle | Handle | A reference handle for use with UCameraAnimationCameraModifier. | |
| FCameraAnimationParams | Params | The parameters for playing the animation. | |
| TObjectPtr< UCameraAnimationSequencePlayer > | Player | The player for playing the animation. | |
| TObjectPtr< UCameraAnimationSequence > | Sequence | The sequence to use for the animation. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsValid () |
Whether this is a valid, ongoing camera animation |