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Defines how to activate a gameplay camera component.
| Name | EGameplayCameraComponentActivationMode |
| Type | enum |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/GameplayCameraComponentBase.h |
| Include Path | #include "GameFramework/GameplayCameraComponentBase.h" |
Syntax
enum EGameplayCameraComponentActivationMode
{
Push,
PushAndInsert,
InsertOrPush,
}
Values
| Name | Remarks |
|---|---|
| Push | Push the camera director over any existing ones. |
| PushAndInsert | Push the camera director and try to insert any active one as a child. |
| InsertOrPush | Inserts the camera director as a child of the active one, or push it if there is no active one. |