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Describes the coordinate system in which to offset the collision camera node's safe position.
| Name | ECollisionSafePositionOffsetSpace |
| Type | enum |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Collision/CollisionPushCameraNode.h |
| Include Path | #include "Nodes/Collision/CollisionPushCameraNode.h" |
Syntax
enum ECollisionSafePositionOffsetSpace
{
ActiveContext,
OwningContext,
Pivot,
CameraPose,
Pawn,
}
Values
| Name | Remarks |
|---|---|
| ActiveContext | The space of the active evaluation context on the main layer's blend stack. |
| OwningContext | The space of the evaluation context of the collision camera node. |
| Pivot | The space of the current pivot. If no pivot is found, fallback to ActiveContext. |
| CameraPose | The local space of the current camera pose. |
| Pawn | The space of the player's controlled pawn. |