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Specifies how to compute the default safe position for the collision camera node to push towards.
| Name | ECollisionSafePosition |
| Type | enum |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Collision/CollisionPushCameraNode.h |
| Include Path | #include "Nodes/Collision/CollisionPushCameraNode.h" |
Syntax
enum ECollisionSafePosition
{
ActiveContext,
OwningContext,
Pivot,
Pawn,
}
Values
| Name | Remarks |
|---|---|
| ActiveContext | The initial result location of the active evaluation context on the main layer's blend stack. |
| OwningContext | The initial result location of the evaluation context of the collision camera node. |
| Pivot | The current pivot. If no pivot is found, fallback to ActiveContext. |
| Pawn | The location of the player's controlled pawn. |