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Determines how a camera rig's initial orientation should be initialized.
| Name | ECameraRigInitialOrientation |
| Type | enum |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigTransition.h |
| Include Path | #include "Core/CameraRigTransition.h" |
Syntax
enum ECameraRigInitialOrientation
{
None,
ContextYawPitch,
PreviousYawPitch,
PreviousAbsoluteTarget,
PreviousRelativeTarget,
}
Values
| Name | Remarks |
|---|---|
| None | Leave the camera rig to its default orientation. |
| ContextYawPitch | Orient the camera rig in the same direction as its context's initial transform. |
| PreviousYawPitch | Orient the camera rig in the same direction as the previously active camera rig. |
| PreviousAbsoluteTarget | Make the camera rig point at the same target as the previously active camera rig's last frame target. |
| PreviousRelativeTarget | Make the camera rig point at the same target as the previously active camera rig. |