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An actor that hosts a camera system.
| Name | AGameplayCameraSystemActor |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/GameplayCameraSystemActor.h |
| Include Path | #include "GameFramework/GameplayCameraSystemActor.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI, ClassGroup=Camera, HideCategories=(Input, Rendering))
class AGameplayCameraSystemActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AGameplayCameraSystemActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AGameplayCameraSystemActor
(
const FObjectInitializer& ObjectInit |
GameFramework/GameplayCameraSystemActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraSystemComponent | TObjectPtr< UGameplayCameraSystemComponent > | GameFramework/GameplayCameraSystemActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameplayCameraSystemComponent * GetCameraSystemComponent() |
Gets the camera system component. | GameFramework/GameplayCameraSystemActor.h |
|
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CalcCamera
(
float DeltaTime, |
GameFramework/GameplayCameraSystemActor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static AGameplayCameraSystemActor * GetAutoSpawnedCameraSystemActor
(
APlayerController* PlayerController, |
GameFramework/GameplayCameraSystemActor.h |