Navigation
API > API/Plugins > API/Plugins/GameplayBehaviorsModule
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UGameplayBehaviorsBlueprintFunctionLibrary
References
| Module | GameplayBehaviorsModule |
| Header | /Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehaviorsBlueprintFunctionLibrary.h |
| Include | #include "GameplayBehaviorsBlueprintFunctionLibrary.h" |
Syntax
UCLASS (Meta=(ScriptName="GameplayBehaviorLibrary"))
class UGameplayBehaviorsBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddGameplayTagFilterToBlackboardKeySelector
(
FBlackboardKeySelector& InSelector, |
||
| FGameplayTagContainer | GetBlackboardValueAsGameplayTag
(
UBTNode* NodeOwner, |
||
| FGameplayTagContainer | GetBlackboardValueAsGameplayTagFromBlackboardComp
(
UBlackboardComponent* BlackboardComp, |
||
| void | SetBlackboardValueAsGameplayTag
(
UBTNode* NodeOwner, |
||
| void | SetValueAsGameplayTagForBlackboardComp
(
UBlackboardComponent* BlackboardComp, |
||
| bool | StopGameplayBehavior
(
TSubclassOf< UGameplayBehavior > GameplayBehaviorClass, |
Will force-stop GameplayBehavior on given Avatar assuming the current behavior is of GameplayBehaviorClass class |