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API > API/Plugins > API/Plugins/GameplayBehaviorsModule > API/Plugins/GameplayBehaviorsModule/UGameplayBehaviorsBlueprintFunct-
References
| Module | GameplayBehaviorsModule |
| Header | /Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehaviorsBlueprintFunctionLibrary.h |
| Include | #include "GameplayBehaviorsBlueprintFunctionLibrary.h" |
| Source | /Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Private/GameplayBehaviorsBlueprintFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="AI|BehaviorTree",
Meta=(HidePin="NodeOwner", DefaultToSelf="NodeOwner"))
static void SetBlackboardValueAsGameplayTag
(
UBTNode * NodeOwner,
const FBlackboardKeySelector & Key,
FGameplayTagContainer Value
)