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API > API/Plugins > API/Plugins/GameplayBehaviorsModule
| Name | UGameplayBehaviorSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehaviorSubsystem.h |
| Include Path | #include "GameplayBehaviorSubsystem.h" |
Syntax
UCLASS (MinimalAPI, Config=Game, defaultconfig, Transient)
class UGameplayBehaviorSubsystem : public UWorldSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UGameplayBehaviorSubsystem
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool StopBehavior
(
AActor& Avatar, |
GameplayBehaviorSubsystem.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnBehaviorFinished
(
UGameplayBehavior& Behavior, |
GameplayBehaviorSubsystem.h | ||
virtual bool TriggerBehaviorImpl
(
UGameplayBehavior& Behavior, |
GameplayBehaviorSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UGameplayBehaviorSubsystem * GetCurrent
(
const UWorld* World |
GameplayBehaviorSubsystem.h | ||
static bool TriggerBehavior
(
const UGameplayBehaviorConfig& Config, |
GameplayBehaviorSubsystem.h | ||
static bool TriggerBehavior
(
UGameplayBehavior& Behavior, |
GameplayBehaviorSubsystem.h |