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API > API/Plugins > API/Plugins/GameplayBehaviorsModule
| Name | UGameplayBehaviorConfig_BehaviorTree |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/AI/GameplayBehaviorConfig_BehaviorTree.h |
| Include Path | #include "AI/GameplayBehaviorConfig_BehaviorTree.h" |
Syntax
UCLASS (MinimalAPI)
class UGameplayBehaviorConfig_BehaviorTree : public UGameplayBehaviorConfig
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayBehaviorConfig → UGameplayBehaviorConfig_BehaviorTree
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameplayBehaviorConfig_BehaviorTree
(
const FObjectInitializer& ObjectInitializer |
AI/GameplayBehaviorConfig_BehaviorTree.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBehaviorTree * GetBehaviorTree() |
AI/GameplayBehaviorConfig_BehaviorTree.h | ||
bool ShouldStorePreviousBT() |
AI/GameplayBehaviorConfig_BehaviorTree.h |