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API > API/Plugins > API/Plugins/GameplayBehaviorsModule
| Name | UGameplayBehaviorConfig_Animation |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehaviorConfig_Animation.h |
| Include Path | #include "GameplayBehaviorConfig_Animation.h" |
Syntax
UCLASS (MinimalAPI)
class UGameplayBehaviorConfig_Animation : public UGameplayBehaviorConfig
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayBehaviorConfig → UGameplayBehaviorConfig_Animation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameplayBehaviorConfig_Animation
(
const FObjectInitializer& ObjectInitializer |
GameplayBehaviorConfig_Animation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimMontage * GetMontage() |
Depending on the specific UGameplayBehavior class returns an instance or CDO of BehaviorClass. | GameplayBehaviorConfig_Animation.h | |
float GetPlayRate() |
GameplayBehaviorConfig_Animation.h | ||
FName GetStartSectionName() |
GameplayBehaviorConfig_Animation.h | ||
bool IsLooped() |
GameplayBehaviorConfig_Animation.h |