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API > API/Plugins > API/Plugins/GameplayBehaviorsModule > API/Plugins/GameplayBehaviorsModule/UGameplayBehavior
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=GameplayBehavior)
TArray < TObjectPtr < AActor > > RelevantActors
Remarks
It's up to the behavior implementation to decide how to use these actors. Can be used as patrol points, investigation location, etc.