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API > API/Plugins > API/Plugins/GameplayBehaviorsModule > API/Plugins/GameplayBehaviorsModule/UGameplayBehavior
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;GameplayBehavior&41;
TArray< TObjectPtr< AActor > > RelevantActors
Remarks
It's up to the behavior implementation to decide how to use these actors. Can be used as patrol points, investigation location, etc.