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API > API/Plugins > API/Plugins/GameplayBehaviorsModule > API/Plugins/GameplayBehaviorsModule/UGameplayBehavior
References
| Module | GameplayBehaviorsModule |
| Header | /Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehavior.h |
| Include | #include "GameplayBehavior.h" |
| Source | /Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Private/GameplayBehavior.cpp |
UFUNCTION (BlueprintCallable, Category=GameplayBehavior,
Meta=(DisplayName="GetNextActorIndexInSequence"))
int32 K2_GetNextActorIndexInSequence
(
int32 CurrentIndex
) const
None if there's no actors or only the one under the index of CurrentIndex is valid