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API > API/Plugins > API/Plugins/GameplayBehaviorsModule > API/Plugins/GameplayBehaviorsModule/UGameplayBehavior
References
| Module | GameplayBehaviorsModule |
| Header | /Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehavior.h |
| Include | #include "GameplayBehavior.h" |
| Source | /Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Private/GameplayBehavior.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;GameplayBehavior,
Meta&61;&40;DisplayName&61;"GetNextActorIndexInSequence"&41;&41;
int32 K2_GetNextActorIndexInSequence
&40;
int32 CurrentIndex
&41; const
None if there's no actors or only the one under the index of CurrentIndex is valid