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API > API/Plugins > API/Plugins/GameplayBehaviorsModule > API/Plugins/GameplayBehaviorsModule/UGameplayBehavior
References
| Module | GameplayBehaviorsModule |
| Header | /Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehavior.h |
| Include | #include "GameplayBehavior.h" |
| Source | /Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Private/GameplayBehavior.cpp |
virtual TOptional < FVector > GetDynamicLocation
(
const AActor * InAvatar,
const UGameplayBehaviorConfig * InConfig,
const AActor * InSmartObjectOwner
) const
Remarks
Can return (it's optional) a dynamic location to use this gameplay behavior