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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
| Name | UK2Node_LatentAbilityCall |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/K2Node_LatentAbilityCall.h |
| Include Path | #include "K2Node_LatentAbilityCall.h" |
Syntax
UCLASS ()
class UK2Node_LatentAbilityCall : public UK2Node_LatentGameplayTaskCall
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_BaseAsyncTask → UK2Node_LatentGameplayTaskCall → UK2Node_LatentAbilityCall
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_LatentAbilityCall
(
const FObjectInitializer& ObjectInitializer |
K2Node_LatentAbilityCall.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
K2Node_LatentAbilityCall.h | ||
virtual bool IsCompatibleWithGraph
(
UEdGraph const* TargetGraph |
K2Node_LatentAbilityCall.h | ||
virtual void ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
K2Node_LatentAbilityCall.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsHandling
(
TSubclassOf< UGameplayTask > TaskClass |
K2Node_LatentAbilityCall.h |