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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
Inheritance Hierarchy
- UK2Node_BaseAsyncTask
- UK2Node_LatentGameplayTaskCall
- UK2Node_LatentAbilityCall
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/K2Node_LatentAbilityCall.h |
| Include | #include "K2Node_LatentAbilityCall.h" |
Syntax
UCLASS ()
class UK2Node_LatentAbilityCall : public UK2Node_LatentGameplayTaskCall
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_LatentAbilityCall
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsCompatibleWithGraph
(
UEdGraph const* TargetGraph |
||
| void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Overridden from UK2Node_LatentGameplayTaskCall
| Type | Name | Description | |
|---|---|---|---|
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
||
| bool | IsHandling
(
TSubclassOf< UGameplayTask > TaskClass |