Navigation
Unreal Engine C++ API Reference > Plugins > GameplayAbilitiesEditor > UK2Node_LatentAbilityCall
- UEdGraphNode::ValidateNodeDuringCompilation()
- UK2Node::ValidateNodeDuringCompilation()
- UK2Node_BaseAsyncTask::ValidateNodeDuringCompilation()
- UK2Node_LatentAbilityCall::ValidateNodeDuringCompilation()
References
Module | GameplayAbilitiesEditor |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/K2Node_LatentAbilityCall.h |
Include | #include "K2Node_LatentAbilityCall.h" |
Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/K2Node_LatentAbilityCall.cpp |
virtual void ValidateNodeDuringCompilation
&40;
class FCompilerResultsLog & MessageLog
&41; const
Remarks
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.