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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor > API/Plugins/GameplayAbilitiesEditor/UK2Node_LatentAbilityCall
- UEdGraphNode::ValidateNodeDuringCompilation()
- UK2Node::ValidateNodeDuringCompilation()
- UK2Node_BaseAsyncTask::ValidateNodeDuringCompilation()
- UK2Node_LatentAbilityCall::ValidateNodeDuringCompilation()
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/K2Node_LatentAbilityCall.h |
| Include | #include "K2Node_LatentAbilityCall.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/K2Node_LatentAbilityCall.cpp |
virtual void ValidateNodeDuringCompilation
&40;
class FCompilerResultsLog & MessageLog
&41; const
Remarks
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.