Navigation
API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameplayEffectCreationMenu
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayEffectCreationMenu.h |
| Include | #include "GameplayEffectCreationMenu.h" |
Syntax
UCLASS&40;Config&61;Game, defaultconfig&41;
class UGameplayEffectCreationMenu : public UObject
Remarks
Container to hold EventKeywords for PIE testing
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FGameplayEffectCreationData > | Definitions |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void |
Constants
| Name | Description |
|---|---|
| GetDefaultAssetNameFunc | Set this in your project to programatically define default GE names. |