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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
Inheritance Hierarchy
- IModuleInterface
- IGameplayAbilitiesEditorModule
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditorModule.h |
| Include | #include "GameplayAbilitiesEditorModule.h" |
Syntax
class IGameplayAbilitiesEditorModule : public IModuleInterface
Remarks
The public interface to this module
Functions
| Type | Name | Description | |
|---|---|---|---|
| IGameplayAbilitiesEditorModule & | Get () |
Singleton-like access to this module's interface. | |
| FGetGameplayCueEditorStrings & | Returns strings used in the GameplayCue Editor widgets. | ||
| FGetGameplayCueInterfaceClasses & | |||
| FGetGameplayCueNotifyClasses & | Sets delegate that will be called to retrieve list of gameplay cue notify classes to be presented by GameplayCue Editor when creating a new notify | ||
| FGetGameplayCuePath & | Sets delegate that will be called to get the save path for a gameplay cue notify that is created through the GameplayCue Editor | ||
| bool | IsAvailable () |
Checks to see if this module is loaded and ready. |