Navigation
API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
Inheritance Hierarchy
- TSharedFromThis
- IPropertyTypeCustomization
- FScalableFloatDetails
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/AttributeDetails.h |
| Include | #include "AttributeDetails.h" |
Syntax
class FScalableFloatDetails : public IPropertyTypeCustomization
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bSourceRefreshQueued | ||
| TSharedPtr< IPropertyHandle > | CurveTableHandleProperty | ||
| TSharedPtr< IPropertyHandle > | CurveTableProperty | ||
| float | MaxPreviewLevel | ||
| float | MinPreviewLevel | ||
| float | PreviewLevel | ||
| TWeakPtr< IPropertyUtilities > | PropertyUtilities | ||
| TSharedPtr< IPropertyHandle > | RegistryTypeProperty | ||
| TSharedPtr< IPropertyHandle > | RowNameProperty | ||
| TSharedPtr< IPropertyHandle > | ValueProperty |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
Overridden from IPropertyTypeCustomization
| Type | Name | Description | |
|---|---|---|---|
| void | CustomizeChildren
(
TSharedRef< class IPropertyHandle > PropertyHandle, |
Called when the children of the property should be customized or extra rows added | |
| void | CustomizeHeader
(
TSharedRef< class IPropertyHandle > PropertyHandle, |
Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed |
Constants
| Name | Description |
|---|---|
| DefaultMaxPreviewLevel | |
| DefaultMinPreviewLevel |