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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor > API/Plugins/GameplayAbilitiesEditor/FGameplayAbilityAuditRow
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilityAudit.h |
| Include | #include "GameplayAbilityAudit.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilityAudit.cpp |
virtual void FillDataFromGameplayAbility
&40;
const UGameplayAbility & GameplayAbility
&41;
Remarks
Fill this structure with data from a UGameplayAbility (likely compiled from a UBlueprint). Return true if successful.
Base implementation for auditing Gameplay Abilities