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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor > API/Plugins/GameplayAbilitiesEditor/FGameplayAbilitiesEditor
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditor.h |
| Include | #include "GameplayAbilitiesEditor.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilitiesEditor.cpp |
void InitGameplayAbilitiesEditor
(
const EToolkitMode::Type Mode,
const TSharedPtr < IToolkitHost > & InitToolkitHost,
const TArray < UBlueprint * > & InBlueprints,
bool bShouldOpenInDefaultsMode
)
Remarks
Edits the specified gameplay ability asset(s)
Parameters
| Name | Description |
|---|---|
| Mode | Asset editing mode for this editor (standalone or world-centric) |
| InitToolkitHost | When Mode is WorldCentric, this is the level editor instance to spawn this editor within |
| InBlueprints | The blueprints to edit |
| bShouldOpenInDefaultsMode | If true, the editor will open in defaults editing mode |