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Interface for attribute sets that need to tick to update state. These can be expensive
| Name | UTickableAttributeSetInterface |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/TickableAttributeSetInterface.h |
| Include Path | #include "TickableAttributeSetInterface.h" |
Syntax
class UTickableAttributeSetInterface : public UInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterface → UTickableAttributeSetInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTickableAttributeSetInterface
(
const FObjectInitializer& ObjectInitializer |
TickableAttributeSetInterface.h |