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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayModMagnitudeCalculation
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayModMagnitudeCalculation.h |
Include | #include "GameplayModMagnitudeCalculation.h" |
Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayModMagnitudeCalculation.cpp |
UFUNCTION (BlueprintCallable, BlueprintPure=false, Category="Ability|GameplayEffect")
float GetSetByCallerMagnitudeByName
(
const FGameplayEffectSpec & EffectSpec,
const FName & MagnitudeName
) const
Remarks
Extracts the Set by Caller Magnitude from a Gameplay Effect Spec The magnitude value if found, zero otherwise
Parameters
Name | Description |
---|---|
EffectSpec | The Gameplay Effect Spec to get the info from |
MagnitudeName | The effect name to query |