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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayModMagnitudeCalculation
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayModMagnitudeCalculation.h |
| Include | #include "GameplayModMagnitudeCalculation.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayModMagnitudeCalculation.cpp |
UFUNCTION&40;BlueprintCallable, BlueprintPure&61;false, Category&61;"Ability&124;GameplayEffect"&41;
float GetSetByCallerMagnitudeByTag
&40;
const FGameplayEffectSpec & EffectSpec,
const FGameplayTag & Tag
&41; const
Remarks
Extracts the Set by Caller Magnitude from a Gameplay Effect Spec The magnitude value if found, zero otherwise
Parameters
| Name | Description |
|---|---|
| EffectSpec | The Gameplay Effect Spec to get the info from |
| Tag | The effect tag to query |