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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayModMagnitudeCalculation
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayModMagnitudeCalculation.h |
| Include | #include "GameplayModMagnitudeCalculation.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayModMagnitudeCalculation.cpp |
bool GetCapturedAttributeMagnitude
&40;
const FGameplayEffectAttributeCaptureDefinition & Def,
const FGameplayEffectSpec & Spec,
const FAggregatorEvaluateParameters & EvaluationParameters,
float & Magnitude
&41; const
Remarks
Convenience method to get attribute magnitude during a CalculateMagnitude call