Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
UI data that contains only text. This is mostly used as an example of a subclass of UGameplayEffectUIData. If your game needs only text, this is a reasonable class to use. To include more data, make a custom subclass of UGameplayEffectUIData.
| Name | UGameplayEffectUIData_TextOnly |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectUIData_TextOnly.h |
| Include Path | #include "GameplayEffectUIData_TextOnly.h" |
Syntax
UCLASS (DisplayName="UI Data (Text Only)", MinimalAPI)
class UGameplayEffectUIData_TextOnly : public UGameplayEffectUIData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayEffectComponent → UGameplayEffectUIData → UGameplayEffectUIData_TextOnly
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Description | FText | GameplayEffectUIData_TextOnly.h |
|