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UGameplayEffectUIData Base class to provide game-specific data about how to describe a Gameplay Effect in the UI. Subclass with data to use in your game. In Unreal Engine 5.3, this now derives from UGameplayEffectComponent so you can use it directly as a GameplayEffectComponent.
| Name | UGameplayEffectUIData |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectUIData.h |
| Include Path | #include "GameplayEffectUIData.h" |
Syntax
UCLASS (Blueprintable, Abstract, EditInlineNew, CollapseCategories, MinimalAPI)
class UGameplayEffectUIData : public UGameplayEffectComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayEffectComponent → UGameplayEffectUIData