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Unreal Engine C++ API Reference > Plugins > GameplayAbilities > UGameplayEffectExecutionCalculation
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h |
Include | #include "GameplayEffectExecutionCalculation.h" |
Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp |
virtual void GetValidScopedModifierAttributeCaptureDefinitions
(
OUTTArray < FGameplayEffectAttributeCaptureDefinition > & OutScopableModifiers
) const
Remarks
Gets the collection of capture attribute definitions that the calculation class will accept as valid scoped modifiers
Parameters
Name | Description |
---|---|
OutScopableModifiers | [OUT] Array to populate with definitions valid as scoped modifiers |