Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayEffectExecutionCalculat-
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h |
| Include | #include "GameplayEffectExecutionCalculation.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp |
virtual void GetValidScopedModifierAttributeCaptureDefinitions
&40;
TArray< FGameplayEffectAttributeCaptureDefinition > & OutScopableModifiers
&41; const
Remarks
Gets the collection of capture attribute definitions that the calculation class will accept as valid scoped modifiers
Parameters
| Name | Description |
|---|---|
| OutScopableModifiers | [OUT] Array to populate with definitions valid as scoped modifiers |