Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Class used to perform custom gameplay effect modifier calculations, either via blueprint or native code
| Name | UGameplayEffectCustomApplicationRequirement |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectCustomApplicationRequirement.h |
| Include Path | #include "GameplayEffectCustomApplicationRequirement.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Abstract, MinimalAPI)
class UGameplayEffectCustomApplicationRequirement : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayEffectCustomApplicationRequirement
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanApplyGameplayEffect
(
const UGameplayEffect* GameplayEffect, |
Return whether the gameplay effect should be applied or not | GameplayEffectCustomApplicationRequirement.h |
|